// jian-ke.c

#include <ansi.h>

inherit NPC;

void create()
{
    set_name("剑客", ({ "jian ke","ke" }) );
    set("gender", "男性");
    set("age", 45);
    set("long",
        "这是位中年武人，肩背长剑，长长的剑穗随风飘扬，看来似乎身怀绝艺。\n");
    set("combat_exp", 20000);
        set("shen_type", -1);
    set("attitude", "heroism");

    set("apply/attack",  30);
    set("apply/defense", 30);

    set_skill("sword", 60);
    set_skill("unarmed", 50);
    set_skill("parry", 50);
    set_skill("dodge", 50);

    setup();

        carry_object("/d/city/obj/changjian")->wield();
        carry_object("/clone/misc/cloth")->wear();
    add_money("silver", 20);
}

void init()
{
    object room, ob;
    string mengzhu;

    if(!( room = find_object("/d/taishan/fengchan")) )
    room = load_object("/d/taishan/fengchan");

    if( objectp(ob = present("mengzhu", room)) )
    mengzhu = ob->query("winner");

    if( this_player()->query("id") == mengzhu ) {
        message_vision(HIY "剑客向$N躬身为礼，说道：盟主您老人家好！\n" NOR,
        this_player());
    }
}
